QPG / AI RESEARCH
MEGACRUNCH / PUBLIC RESEARCH SURFACE

MEGA CRUNCH

Compress the model.
Not the behavior.

STATED PLAINLY

The distinction is the whole programme and it is not yet proven at a scale that would matter. We have shown it on one transformer block of a 1.7B model. Whether behavior survives compression across a whole network is an open question, and we have not answered it.

THE FIRST QUANT IS NOT THE ANSWER

THESIS / 01

Quantization chooses
a compressed state.
MegaCrunch trains it.

STATED PLAINLY

Ordinary quantization is a rounding decision made once, per weight, with no reference to what the model does afterwards. We treat that decision as an opening position and optimise against behavior instead. The cost is that this is a search rather than a formula: it takes compute, and the best state we find is not the best state that exists — only the best one we reached.

PRIMITIVE / MC-Q1_RT STATE / LEGAL Q1 BUDGET / FIXED SERIALIZED CEILING

Direct quantization picks one legal state and stops. The byte budget does not move — the same bytes can hold many states, and ordinary quantization takes the first. MegaCrunch searches for the state those bits can actually learn: not weights that resemble BF16, but the legal state that best preserves what BF16 does.

PROCESS / 02

No glowing brain.
No magic compression button.

  1. 01 SEED

    Take the ordinary Q1 state. It is the starting point, not the result.

  2. 02 MEASURE

    Compare against BF16 on final behavior, not on how closely the weights resemble it.

  3. 03 TRAIN

    Search the states those same bytes can legally hold for the one that behaves best.

  4. 04 VERIFY

    Keep the byte ceiling, lineage, and behavioral measurements attached to the result.

REWRITES / BINARY STATE REWRITES / GROUP SCALE STRUCTURE
STATED PLAINLY

MEASURE is the expensive step and the one we had wrong first. Every cheap proxy we tried — hidden-state error, distance from the original weights — ranked candidate states in close to the reverse of how they actually behaved. The measurement has to run the model and look at what comes out, which is most of why this is slow.

DESIGN RULE / 03

Quantization is an initialization.
Not an endpoint.

Internal resemblance is a proxy. Final behavior is the authority — ranking candidate states by hidden-state error came out close to the reverse of ranking them by what the model actually does.

STATED PLAINLY

We believed that re-observing tensors between rounds let them co-adapt, and that the joint arm was better for that reason. Three controlled experiments failed to establish it. Roughly four fifths of the advantage we had attributed to co-adaptation was simply more optimisation, and the remaining fifth is not statistically resolved. Re-observation does change what tensors learn, substantially — but we can no longer say it makes the result better, and our earlier line about tails and robustness is withdrawn.

CONTROL / COMPUTE-MATCHED ARMS METHOD / RE-OBSERVATION
INPUT / DIRECT Q1 STATE OBJECTIVE / BEHAVIOR AT FIXED BYTES OUTPUT / MEASURED RECOVERY

STATUS / 04

ACTIVE RESEARCH

Research first.
Marketing second.

PUBLIC POSITION

The work is evolving. Claims should survive exact byte ceilings, provenance checks, and repeated measurement before they become product language.

STATED PLAINLY

What would have to be true first: a whole model rather than one block, a public benchmark ladder rather than KL against BF16, and results that survive somebody else running them. None of those are done. Until they are, this is a research note with numbers attached.

BACK TO QPG GROUP

Measured

Developmental · Qwen3-1.7B · one transformer block

Subject

What was recovered
ModelQwen3-1.7B
Stored parameters1,720,574,976
Recovered unitOne transformer block · 7 projections
Recovered parameters50,300,000
Serialized state7,082,750 bytes · 7.08 MB
RepresentationLegal Q1 · fixed byte budget

Full-block recovery

Current result
Direct Q1 destroyed the block. The same byte budget, retrained, restored it.
MetricDirect Q1MC-Q1_RTBF16
Final-logit KL vs BF1615.8073060.213703 – 0.2364970
KL damage removed98.5 – 98.6%
Final-logit relative MSE3.5819400
Block-output relative MSE0.9298110.275000 – 0.2941060
BF16 top-1 agreement0 / 10179.21 – 81.19%100%
Non-finite logits000
Serialized bytesbaselineidentical
The two compute-matched arms behind that range.
ArmFinal KLBF16 top-1Block rel. MSE
Independent0.23649781.19%0.294106
Joint · re-observed0.21370379.21%0.275000

Not statistically distinguishable on final KL. The result is the recovery,
not the arrangement that produced it. Neither arm is preferred.

Output distribution

The collapse, and its repair
Direct Q1 was not noisy. It became confidently degenerate.
QuantityDirect Q1MC-Q1_RTBF16
Unique argmax tokens / 10186768
Most-common token frequency88.1%9.9%9.9%
Mean output entropy0.6112.1251.915
Logit variance17.9928.1808.676
Dominant token, positions held89 / 10110 / 10110 / 101
Mean entropy, nats0.61142.12501.9150
Most-common token identityDiffers from BF16Same as BF16

State movement

What the optimizer actually does
The useful Q1 state is not near the direct projection, and how far it moves depends on the tensor.
Tensor classHamming from direct Q1
Attention projections~26 – 28%
FFN down36.5%
FFN gateVery large group-scale drift
What movesBinary state and group scale structure both

Ranking candidate states by hidden-state error came out close to the reverse
of ranking them by final KL. Internal numerical resemblance is a proxy.
Final model behavior is the authority.

Attribution

Corrected after controls
Most of the earlier joint advantage was deeper optimisation, not co-adaptation.
ComponentKLShare
Original joint advantage0.024630100%
Continued optimisation0.019593~79.5%
Re-observation — not statistically resolved0.005037~20.5%
Re-observation changes what tensors learn, without a resolved final-quality gain.
Round-two local improvementIndependentRe-observed
Attention output2.26%41.10%
FFN gate10.47%19.02%
FFN up2.36%12.35%
FFN down12.30%73.87%
The attention-arm ladder the attribution above was derived from.
ArmFinal KL
Independent · round 10.072563
Independent · round 20.052970
Joint · round 20.047933

Implementation · CPU

Bit-identical acceleration
MetricBeforeAfter
Projection objective41.1 s6.4 s · 6.39×
Share of wall time32.4%7.3%
End-to-end run108.6 – 127 s87.8 s · 1.24 – 1.45×
Theoretical GPU ceiling3.09×13.64×
Recovered-state Hamming difference0
Scale drift0%
Fit objective0.70967685730.7096768573

Implementation · GPU

Intel Arc B580 · Vulkan SPIR-V f64
The GPU reproduces the CPU's recovered symbol state exactly, not approximately.
CheckCPUGPU
Symbols recovered2,097,1522,097,152
Symbols differing0
Accepted flips1,317,9711,317,971
Hamming to direct Q1537,019537,019
Decisions accepted7,821 / 32,7687,821 / 32,768
Decision disagreements0
Worst margin-relative difference2.222 × 10⁻¹¹
Symbol-phase time11.640 s3.234 s · 3.60×
Transfer share of runtime~0.6%
Resident VRAM42.4 MB + 26.4 MB scratch
Where the GPU time goes, and what the device had to provide.
Upload0.018 s
Compute3.589 s
Readback0.003 s
Shader compile0.065 s
Run-to-run range3.178 – 3.610 s
shaderFloat64 · shaderInt64Both true
DeterminismExact final symbol-state equality
Projected, not measured — the scale phase is still on CPU.
Symbol phase only, overall~1.49×
Symbol and scale, overall~2.4×
An 86-minute arm, projection only~36 minutes

GLSL has no arbitrary f64 pow, so the GPU path runs only at tail_weight_power 1.0.
Every other exponent fails closed to CPU rather than silently approximating.

REGIME / BEHAVIORAL ATTRACTOR PHASE / SYMBOL PHASE / SCALE RECOVERY GUARD / FAIL CLOSED PARAMETER / tail_weight_power

Developmental · one-block result · not a whole-model benchmark.
~98.5% refers to final-logit KL damage removed, not BF16 capability retained.
Scale recovery is not yet on GPU — roughly 38% of full-block work remains on CPU.
An earlier ~21× GPU figure was measured against a single-threaded baseline and is withdrawn.
Co-adaptation is not demonstrated to improve final quality. No Q2–Q8 ladder has been run.

STATED PLAINLY

What these tables do not show: any whole-model result, any comparison against Q2 through Q8, and any benchmark a third party would recognise. The KL figures are against BF16 on one block of one model, over 101 positions. They are real and they are small. They are not evidence that a model compressed this way is good — only that this block stopped being broken.